﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace MapLibrary.Players.Damage
{
    abstract class DamageAction
    {

        /// <summary>
        /// The type of damage this is.
        /// </summary>
        public Player.DamageCategories Type
        {
            get;
            set;
        }

        public abstract void Activate(Player p);

    }
}
